Philippe Decaudin
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"antisphere"
-- Some Computer Graphics Research and Tools --
Recent Projects
2006-2009
Image-Based and Volume Rendering
Volumetric Billboards
AntTweakBar Library
An easy-to-use C/C++ library that allows programmers to quickly add a light and intuitive GUI into OpenGL and DirectX based graphic applications to interactively tweak them on-screen
Fluid simulation
Real-Time Marker Level Set on GPU
Fast hydraulic erosion simulation and visualization on GPU
Previous Work
2003-2006
Garments Modeling
Geometric approach for modeling virtual garments with folds and wrinkles
Realtime Rendering
Rendering forest scenes in realtime
GPU-based lighting and shadowing of complex natural scenes
Textures
Packing square tiles into one texture
1996
Non-Photorealistic Rendering
Cartoon rendering of 3D scenes
1996-1994
Modeling
Fusion of 3D shapes and deformation tools
Ph.D. Thesis
Modeling using fusion of 3D shapes for computer graphics -- Cartoon-looking rendering of 3D scenes
Other
Publications
Publications list