Users Gallery

Welcome to the users gallery! Here are some examples of projects that use AntTweakBar.

If you use AntTweakBar in your own project, I encourage you to send me one or two screenshots that show your use of AntTweakBar (even if it is ongoing work, tests, or if you use it internally for development and not in a final product, the library is also done for that purpose). I will add them to the gallery. See below.

I am developing this project in my spare time, and your support (screenshots, feedback, doc improvements, links to this website,...) is well appreciated. It eggs me on to continue improving and adding features to the library.

— Philippe


Gallery

Rigid body editor

by Jeppe Fredsgaard Blaabjerg and his team.

A rigid body editor created by a group of students studying game development at Aarhus University, Denmark. The editor allows to place particles interactively, bind them together with constraints and edit their properties.

Web pages: Group blog (with videos), OpenEngine project. — 2008/02/21.

Course on GPU programming and rendering techniques

by Carsten Dachsbacher.

AntTweakBar is used for the lecture and exercises on GPU programming and algorithms at the University of Stuttgart. The screenshot shows the basic framework and the students use AntTweakBar to control the rendering algorithms that they implement. (The generator model is from the Crytek Polybump Previewer).

Carsten's web page. — 2007/10/26.

Warzone2100 utilities

  • Pie toaster:

A 3D model viewer/editor for warzone2100’s homebrew 3D format ‘pie’ using AntTweakBar as GUI.

forum. — 2007/09/30.


  • Wz stats tool:

A small utility written in C to edit warzone’s comma separated txt data files using AntTweakBar as GUI.

forum. — 2007/09/30.

TwOgre

by Casey Borders.

TwOgre allows Ogre users to easily integrate the AntTweakBar GUI system into their games and 3D applications.

Web pages: forum, author's blog. — 2007/04/12.

Thomson 8-bit machine emulator

by Daniel Coulom.

These screenshots are from Thomson 8-bit micro-computer emulators for Windows, Linux and Mac-OS. DCTO8D is a Thomson TO8D emulator, and DCMO5 is Thomson MO5 emulator.

Web pages: dcto8, dcmoto. — 2006/12/11.

Global illumination, noise free renderer

by Lukasz Piwowar.

This screen shows raytrace preview module. AntTweakBar is used for interactive parameter adjustment.

Project web page. — 2006/11/10.

APOCALYX 3D Engine: A free open source 3D game engine based on OpenGL

by Leonardo Boselli.
The engine is completely programmable using scripts written in the Lua language. The features of the AntTweakbar library are wrapped in Lua functions, so the users of the engine can easily tweak the parameters of his demos (or use the GUI in other creative ways). The screenshots are taken from a demo that demostrates at the same time the capabilities of AntTweakBar and of the particle system of the engine. AntTweakBar makes easier to set the parameters of the emitter. As you can see, the parameters are listed in the bar, while on the left you can see the final effect (smoke in one, snow in the other). Of course, there is a wide range of possibility and AntTweakBar makes testing a lot easier.
Project web page. — 2006/11/10.

ISEngine (Bug Hunt)

by Chris Freeman.

The idea behind “Bug Hunt” is a cross between Dungeon Siege and Counter Strike. The idea is that servers retain player information, like a small scale MMOG. Currently in very early stages, using models from other games/sources.

Email. — 2006/11/10.


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Contributions

You can send me your screenshots to be added to this gallery. Your contributions are welcome :-)!

Please include in your email:

  • 1 or 2 screenshots in jpg format (width and height size: 1024 pixels max.) that show your use of AntTweakBar
  • a title and a brief description of your project (1 or 2 short lines max.)
  • a link to your project’s webpage (or your weblog) if you have one
  • a sentence that states that you allow me to publish the screenshots and description on this website.

and send it to philippe.decaudin@antisphere.com



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